Name: Kennoch “Echo” of House Castermire
Career Path: Navigator
Rank: 4
Experience: 15,350 Total / 0 Unspent
Corruption: 0
Insanity: 30
Wounds: 14 (9, Sound Constitution 5)
Fate Points: 3
Characteristics:
Weapon Skill: 34
Ballistic Skill: 45 (35 +5 Origin Path +5 Advance)
Strength: 37 (42 -5 Origin Path)
Toughness: 38 (36 -3 Origin Path +10 Advance -5 Elongated Form)
Agility: 30
Intelligence: 51 (41 +10 Advance)
Perception: 54 (44 +10 Advance)
Willpower: 53 (38 +5 Origin Path +10 Advance)
Fellowship: 34 (39 -5 Origin Path)
Origin Path:
Home World: Void Born
-5S, +5WP; Starting Skills; Charmed; Ill-Omened; Shipwise; Void Accustomed
Birthright: Stubjack
+5BS, -5Fel; Intimidate; Quick Draw; 4 Insanity
Lure of the Void: Duty Bound (Duty to Your Dynasty)
-3T; +1PF; Rival (House Castermare)
Trials and Travails: Dark Voyage
Forbidden Lore (Navigators) +10; 4 Insanity
Motivation: Fear (Tormented by the Unspeakable, 200xp)
Light Sleeper, Jaded, Resistance (Fear); 12 Insanity
Lineage: Of Extensive Means (Far-Reaching Contacts, 300xp)
Peer (Adeptus Mechanicus, Astropaths, Void Born)
Special Abilities:
The Boons of Lineage (Nomadic House): Talented (Navigation [Warp]); A Taste for the Warp; Scorn of Dirt-Dwellers; Initial Mutation; The Lidless Stare (Adept)
Warp Guide: +5 Navigation (Warp)
Skills:
Awareness +20 (Per)
Ciphers (Noblite Family) (Int)
Command (Fel)
Common Lore (Navis Noblite) +20 (Int)
Dodge (Ag)
Forbidden Lore (Mutants, Pirates) (Int)
Forbidden Lore (Daemonology) +10 (Int)
Forbidden Lore (Navigators, Warp) +20 (Int)
Interrogation (WP)
Intimidate +20 (S/Int/Fel)
Literacy (Int)
Navigation (Surface) (Int)
Navigation (Stellar) +10 (Int)
Nagivation (Warp [Talented, Warp Guide]) +20 (Int)
Psyniscience (Talented) +20 (Per)
Scholastic Lore (Astromancy) +10 (Int)
Scrutiny (Per)
Secret Tongue (Navigator) (Int)
Speak Language (High Gothic, Low Gothic, Ship Dialect) (Int)
Trade (Astrographer) (Ag)
Trade (Remembrancer) (Int)
Talents:
Disturbing Voice
Enemy (Ordo Chronos)
Good Reputation (Thousand Sons)
Jaded
Light Sleeper
Meditation
Navigator
Navigator Power
Peer (Adeptus Mechanicus, Astropaths, Navigators, Thousand Sons, Void Born)
Pistol Weapon Training (Universal)
Quick Draw
Resistance (Fear, Psychic Techniques)
Rival (House Castermare)
Sound Constitution 3
Talented (Navigation [Warp], Psyniscience)
Total Recall [Mind Impulse Unit]
Traits:
Charmed
Ill-Omened
Scorn of Dirt-Dwellers
Shipwise
A Taste for the Warp
Void Accustomed
Navigator Powers:
Gaze into the Abyss (Novice)
Foreshadowing (Novice)
The Eye Is Open
The Lidless Stare (Master)
Mutations:
Elongated Form
Pale and Hairless Flesh
Gear:
Charm
Excruciator (+30 Intimidate, +20 Interrogation, -20 Deceive for subject)
Micro-Bead
Noblite Robes
Selenite-Pattern Void Suit (Best-Craftmanship) with Servo-Manipulators
Silk Headscarf
Tarot Deck
Weapons:
Hellpistol (Best-Craftmanship) (1d10+4E, 7 Pen, 40 Clip, 2 Rld) (Red-Dot Laser Sight)
Metal Staff (Best-Craftmanship) (1d10+4I, 0 Pen)
Armor:
Selenite-Pattern Void Suit (Best-Craftmanship) (5 Head, 4 Arms, Body, Legs; Servo-Manipulators cancel the -10 Ag)
Xeno-Mesh (Best-Craftmanship) (4 Arms, Body, Legs)
Cybernetics:
Mind Impulse Unit (Good-Craftmanship) (+10 BS, Drive, Inquiry, Logic, Pilot, Tech-Use; experience senses of familiars)
MIU Weapon Interface (Linked to Hellpistol; shoot as a Free Action)
Memorance Implant (Total Recall; +10 to Trade [Remembrancer] and relevant social situations)
Personnel:
The Rings of Castermire, Void-Born Assassin-Bodyguards
The Elite: Squad, Characteristics 50; BC Footfall Pattern Voidsuit; Persecutor Shotgun, Las Pistol, BC Mono-Falchion; Shock Net, Howler Grenade, Stun Grenade, Web Grenade; Cameleoline Cloak, Preysense Goggles, Whisper Boots.
The Officers: Company, Characteristics 50; Standard Pattern Voidsuit, Flax Coat; Boarding Gun, Mono-Falchion; Strait-Capes.
The Rank and File: Regiment, Characteristics 40; Standard Pattern Voidsuit, Flax Coat; Shotgun
or Autogun
or Lasgun, Mono-Falchion; Smoke Grenade.
Familiars:
Mr. Wah Dell (Best-Craftmanship Walking Creature: Independent, Wanderer; Mechanical, Additional Limbs; Psy-Detector, Warded)
Ms. Rana (Best-Craftmanship Walking Creature: Independent, Aggressive; Toxic Blood, Unnatural Toughness; Warded, Lightning Rod)
Ms. Roja (Best-Craftmanship Walking Creature: Independent, Paranoid; Big Teeth, Wings; Warded, Psy-Detector)
Advances:
Rank 1:
Awareness (100)
Ciphers (Noblite Family) (100)
Secret Tongue (Navigator) (100)
Trade (Astrographer) (100)
Intelligence +5 (100)
Perception +5 (100)
Willpower +5 (100)
Intelligence +10 (250)
Perception +10 (250)
Willpower +10 (250)
Toughness +5 (250)
Toughness +10 (500)
Rank 2:
Awareness +10 (200)
Common Lore (Navis Noblite) +10 (200)
Dodge (200)
Forbidden Lore (Warp) +10 (200)
Intimidate +10 (200)
Navigation (Stellar) +10 (200)
Navigation (Warp) +10 (200)
Psyniscience +10 (200)
Disturbing Voice (200)
Meditation (200)
Sound Constitution 3 (600)
Navigator Power (The Lidless Stare, Master) (200)
Rank 3:
Navigator Power (Gaze into the Abyss, Novice) (200)
Forbidden Lore (Navigators) +20 (200)
Forbidden Lore (Warp) +20 (200)
Awareness +20 (200)
Common Lore (Navis Noblite) +20 (200)
Intimidate +20 (200)
Psyniscience +20 (200)
Scholastic Lore (Astromancy) +10 (200)
Peer (Navigators) (300) [Elite Advance]
Trade (Remembrancer) (300) [Elite Advance]
Ballistic Skill +5 (250)
Forbidden Lore (Mutants) (200)
Sound Constitution 2 (400)
Rank 4:
Scrutiny (300) [Elite Advance]
Forbidden Lore (Daemonology) (200) [Elite Advance]
Navigation (Warp) +20 (200)
Talented (Psyniscience) (200)
Navigator Power (Foreshadowing, Novice) (200)
Forbidden Lore (Daemonology) +10 (200) [Elite Advance]
Resistance (Psychic Techniques) (200)
Interrogate (200)
Command (200)
Navigation (Surface) (200)
Forbidden Lore (Pirates) (200)