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Yesterday, 10:41 PMLooking at various systems, another difference I've noticed is something I'll call Variance, akin to "replay value", that measures how different...24 replies | 1445 view(s)
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Yesterday, 09:05 PMPoints, lacking any size, tend to have a really high AC. :smallbiggrin: Mine was that, even for "mindful" creatures, "morale" doesn't always fail,...35 replies | 1671 view(s)
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Yesterday, 08:44 PMTo flip that on its head again (that seems my classic move), imagine if (your memory was erased as necessary and) you had to create spells under the...24 replies | 1445 view(s)
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Yesterday, 12:41 PMTime to roll up my sleeves and try to respond to some of these things. Until you give me a better name, I'm going to dub this "The Feel of...24 replies | 1445 view(s)
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2024-05-17, 06:20 PMEh, "mindless brutes" (or, perhaps low-int brutes) are actually the most likely to run away; sufficiently intelligent foes might well not want to...35 replies | 1671 view(s)
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2024-05-17, 08:20 AMDealing with morale and fleeing enemies could easily be its own thread. While I’ve just been eyeballing it in 3e, I admit, it’s a complex issue that...35 replies | 1671 view(s)
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2024-05-16, 09:54 PMThere's so many things my 5-category system doesn't cover, but here's what the categories were meant to encapsulate (which is often multiple things...24 replies | 1445 view(s)
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2024-05-16, 01:19 PMLingua Occultis Power Limit: Voidus Cost: Signus Twigus (oritus Riddikulus). Effects / Samples: ??? Mitigating Factors: Voidus Gatekeeping:...24 replies | 1445 view(s)
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2024-05-16, 11:04 AMArs Magica Power Limit: Level/Tier? Cost: Time (and threat of botching). Effects / Samples: ??? Mitigating Factors: Yes? Gatekeeping: None? ...24 replies | 1445 view(s)
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2024-05-16, 10:51 AMM&M 3e isn’t the bear, it’s the the bar. That is, M&M, and its DC spiritual ancestor, are a good answer for almost anything, so they set the bar for...24 replies | 1445 view(s)
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2024-05-15, 05:06 PMI'm not sure if this counts, but I implement partial success / scaling success in 3e (and most any RPG, tbf). Much like how a few modules have Gather...35 replies | 1671 view(s)
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2024-05-15, 03:32 PMSo, 3e Epic Spells get some (somewhat deserved) flak, usually around how everyone with a few Determinator brain cells builds all their spells for...24 replies | 1445 view(s)
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2024-05-15, 01:47 PMGiven that Command Undead is only, what, level 2, lasts for day/level, and works on sentient undead, too? This sounds like a Cantrip at most, and an...24 replies | 1828 view(s)
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2024-05-15, 01:36 PMEh, as a rule, when I'm playing D&D, I'm playing by the rules of D&D. It's very rare I experiment with changing things - my house rules typically are...35 replies | 1671 view(s)
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2024-05-15, 01:09 PMIf I'm a Chronomancer, and I use Time Regression to return them to their former state, I don't expect them to be at 15/20 HP because of some stupid...27 replies | 1258 view(s)
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2024-05-15, 12:48 PMA) Is (Lesser) Vigor in the Healing subschool? B) Does (Lesser) Vigor Heal? If either of those is false, it should work fine. Oh, it's...27 replies | 1258 view(s)
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2024-05-14, 05:57 PMDruid casts Lesser Vigor, done? What’s simpler than that?27 replies | 1258 view(s)
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2024-05-14, 05:50 PMIs this the “surly Dwarves and their resistance to magic” rule? :smallamused: One could also have items interact with these slots, either...24 replies | 1828 view(s)
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2024-05-14, 01:17 PMI realized another thing one would need to do if making a change like this (that wasn’t triggered by Mystra dying again): World building. Creating...24 replies | 1828 view(s)
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2024-05-14, 11:27 AMYeah, in general, this is something that makes the game less fun for everyone. Unless you’re in a high-op party where the muggles provide their own...24 replies | 1828 view(s)
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2024-05-14, 10:36 AMShould PC stats reflect how PC is played? Not really, no. I mean, maybe the Int 3, Charisma 3 Orc shouldn’t be quoting Shakespeare love sonnets while...20 replies | 1229 view(s)
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2024-05-13, 07:03 PMQuertus replied to a thread Anyone else links personality with fighting style? On character creation in Roleplaying GamesI tend to talk about a player's "range", the range of characters they can play, the variables that will differ between characters and what they can...16 replies | 1424 view(s)
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2024-05-11, 08:05 PMQuertus replied to a thread Anyone else links personality with fighting style? On character creation in Roleplaying GamesI mean, not only do I often not know what point I'm making, I'm also often as pointy as a sphere; that is, I'm often not so much making a point as...16 replies | 1424 view(s)
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2024-05-11, 02:52 PMQuertus replied to a thread Anyone else links personality with fighting style? On character creation in Roleplaying GamesAgain, tricky to unpack. I’ll see what I can do. Balance to the table. As I’ve said before, I prefer tables with huge balance ranges. But a tricky...16 replies | 1424 view(s)
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2024-05-10, 01:20 PMQuertus replied to a thread Anyone else links personality with fighting style? On character creation in Roleplaying GamesFor me, characterization in combat is much less “build choices” and more… hmmm… Target selection: A character might show that they are “vengeful”...16 replies | 1424 view(s)
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2024-05-10, 11:08 AMQuertus replied to a thread Anyone else links personality with fighting style? On character creation in Roleplaying GamesEh, reading this sister *ahem* teasing this apart can be tricky, but I’ll try. History and backstory affecting personality? Absolutely. Always. ...16 replies | 1424 view(s)
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2024-05-10, 09:34 AMI miss the days when the fun of a Displacer Beast encounter was the tension between the joy and effectiveness of throwing a Fireball vs the value of...21 replies | 2232 view(s)
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2024-05-09, 05:07 PMQuertus replied to a thread Arguments IN FAVOR of keeping hide/move silently and spot/listen/search separate? in D&D 3e/3.5e/d20I want to start here, because it's very clear to me that we've had a communication breakdown on this point. When I say, "fill in some details...79 replies | 4364 view(s)
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2024-05-09, 11:09 AMQuertus replied to a thread Arguments IN FAVOR of keeping hide/move silently and spot/listen/search separate? in D&D 3e/3.5e/d20Options constrained? Absolutely! One fallback plan does not fit all. “Heard but not seen”, I can literally “let the cat out of the bag”, and thereby...79 replies | 4364 view(s)
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2024-05-09, 10:52 AMQuertus replied to a thread Arguments IN FAVOR of keeping hide/move silently and spot/listen/search separate? in D&D 3e/3.5e/d20I completely agree with Vahnavoi that it’s a bad point.. “My goal is to Mindrape on a global scale; having to convince individual people is a...79 replies | 4364 view(s)
About Quertus
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- Yesterday 10:41 PM
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- 2011-10-26
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