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Today, 03:48 AMIt's not a given that having OOC discussions about the game rather than playing the game is what everyone at the table is there to do with their...94 replies | 3433 view(s)
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Yesterday, 03:58 PMI'd definitely say that not only can players be at fault, but just like DMs beyond just a player doing what they're responsible for and not breaking...94 replies | 3433 view(s)
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Yesterday, 12:39 PMI mean I agree that the +7 to +10 range can include (positively) life-changing gaming. I don't actually think randomly dropping into table debate is...94 replies | 3433 view(s)
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Yesterday, 11:17 AMLets say that instead of the improvised action, after being told they should just attack, the OP had said 'fine, I drink a potion of Fly'. Do you...94 replies | 3433 view(s)
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Yesterday, 11:13 AMNichG replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextIt comes from GNS theory being associated with an online community called The Forge. Thus 'forgeism'.121 replies | 6869 view(s)
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Yesterday, 10:34 AMThat's fair, asking for a strength check at all when the GM had already ruled it would fail was an outright error. 'The dragon flies off, the grapple...94 replies | 3433 view(s)
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Yesterday, 10:14 AMI'm separating 'GM styles I personally would like/dislike to play under' from 'appropriateness of handling the situation'. Someone wanting to run D&D...94 replies | 3433 view(s)
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Yesterday, 02:32 AM3 or 4 I guess? The reason why I'd rate it below Kyoryu's suggestions to me is, that's likely to lead to table debate (like, immediately, you got...94 replies | 3433 view(s)
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2024-05-21, 07:01 PMYeah, the DM doing everything that's their responsibility adequately and nothing more is a 0 on a -10 to +10 scale. It's acceptable. The OP's DM was...94 replies | 3433 view(s)
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2024-05-21, 06:01 PMWell for example, an 8+ would be a GM who never got into this situation because they established well in advance expectations around their game and...94 replies | 3433 view(s)
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2024-05-21, 05:10 PMWanderlust, Problem Solver, Story Weaver, Hero Crafter, Genre Head, Humanist, Tactician I guess? The top two are clearly above the next three are...8 replies | 393 view(s)
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2024-05-21, 05:00 PMSure, all of this is more airtight and direct - better approaches to be sure. But I don't find the DM's approach in this example unreasonable...94 replies | 3433 view(s)
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2024-05-21, 02:33 PMEh, honestly, by the description of the conversation, you (the OP) were 'are you sure?'d twice. And the second time was even an explicit 'you should...94 replies | 3433 view(s)
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2024-05-21, 09:41 AMNichG replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextWell as I said, I have no stake in whether 5e has something or not, and I don't think it actually needs to be discussed in order to talk about...121 replies | 6869 view(s)
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2024-05-18, 01:33 PMWell, aside from Elder Scrolls, I'd say they all require GM interaction, even the rune circuits. But I suppose where they might differ is the extent...26 replies | 1926 view(s)
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2024-05-17, 02:46 PMNichG replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextTo be clear, my stakes in this conversation are not about the question 'does 5e D&D already have exploration rules'. I'm invested in the original...121 replies | 6869 view(s)
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2024-05-17, 11:58 AMNichG replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextFor a general campaign I think its a bit tricky, but for specific kinds of campaigns it seems easier to design for. Like, if your campaign is a...121 replies | 6869 view(s)
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2024-05-17, 09:07 AMA segmentation control net might be better here. Sketch out blocks of color meaning open terrain, difficult terrain, impassable, object of interest,...22 replies | 3119 view(s)
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2024-05-16, 10:01 PMOne thing about some of the systems I posted about that isn't true of others is the degree to which they represent something that you could spend a...26 replies | 1926 view(s)
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2024-05-16, 02:36 PMTier of wand was a cap against some spells working if the interpretation would be too powerful, which in turn was controlled by a skill+attribute...26 replies | 1926 view(s)
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2024-05-15, 10:44 PMWell, I had a DM run a game where you could wave a wand and make up something in fake latin (not real latin - that would automatically fail), and...26 replies | 1926 view(s)
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2024-05-15, 02:24 PMCommand Undead probably actually suffices for the basic function of program undead - it has the right kind of stuff (you have to give a verbal...24 replies | 2005 view(s)
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2024-05-14, 06:54 PMWell there's that free willed bit... If your undead or constructs are programmable you don't have to concentrate, but you also don't get to change...24 replies | 2005 view(s)
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2024-05-14, 02:42 PMI'd do two (different) things: - The recipient of a buff has a number of slots equal to 5+Cha mod worth of spell levels they can support. Debuffs...24 replies | 2005 view(s)
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2024-05-14, 10:28 AMBut, this isn't really a mechanical question at all? As a purely mechanical question, I'm not aware of any mechanics that determine how a player...20 replies | 1292 view(s)
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2024-05-13, 06:45 PMNichG replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextWriting rules from scratch for something like ship travel in a semi-realistic age of discovery setting (e.g. no motors or ships powered primarily by...121 replies | 6869 view(s)
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2024-05-13, 02:21 PMNichG replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextThis just seems to be an odd thing to resist, like, why is it better to have 5 books of monsters and no books describing things like exotic fantasy...121 replies | 6869 view(s)
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2024-05-12, 09:17 PMNichG replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextI'd say AD&D, 2e, and 3.5e are at least acceptable for an exploration focused game, or things like settlement building/frontier development/etc. Not...121 replies | 6869 view(s)
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2024-05-11, 12:28 PMNichG replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextBut what are you actually gaining here, that you couldn't have otherwise? If you really want everything to be totally unique to the fullest extent...121 replies | 6869 view(s)
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2024-05-10, 05:35 PMNichG replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextSome rules tell you how to resolve things - that establishes the context in which things make sense. Other rules give you stuff to play with. The...121 replies | 6869 view(s)
About NichG
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About NichG
- Occupation:
- Physicist (and game-developer on the side)
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- 2010-12-16
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