- Tab Content
- NichG's Activity
- About Me
- Post Areas
-
Older Activity
-
Today, 07:01 PMYeah, the DM doing everything that's their responsibility adequately and nothing more is a 0 on a -10 to +10 scale. It's acceptable. The OP's DM was...23 replies | 688 view(s)
-
Today, 06:01 PMWell for example, an 8+ would be a GM who never got into this situation because they established well in advance expectations around their game and...23 replies | 688 view(s)
-
Today, 05:10 PMWanderlust, Problem Solver, Story Weaver, Hero Crafter, Genre Head, Humanist, Tactician I guess? The top two are clearly above the next three are...1 replies | 40 view(s)
-
Today, 05:00 PMSure, all of this is more airtight and direct - better approaches to be sure. But I don't find the DM's approach in this example unreasonable...23 replies | 688 view(s)
-
Today, 02:33 PMEh, honestly, by the description of the conversation, you (the OP) were 'are you sure?'d twice. And the second time was even an explicit 'you should...23 replies | 688 view(s)
-
Today, 09:41 AMNichG replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextWell as I said, I have no stake in whether 5e has something or not, and I don't think it actually needs to be discussed in order to talk about...109 replies | 5985 view(s)
-
2024-05-18, 01:33 PMWell, aside from Elder Scrolls, I'd say they all require GM interaction, even the rune circuits. But I suppose where they might differ is the extent...25 replies | 1726 view(s)
-
2024-05-17, 02:46 PMNichG replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextTo be clear, my stakes in this conversation are not about the question 'does 5e D&D already have exploration rules'. I'm invested in the original...109 replies | 5985 view(s)
-
2024-05-17, 11:58 AMNichG replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextFor a general campaign I think its a bit tricky, but for specific kinds of campaigns it seems easier to design for. Like, if your campaign is a...109 replies | 5985 view(s)
-
2024-05-17, 09:07 AMA segmentation control net might be better here. Sketch out blocks of color meaning open terrain, difficult terrain, impassable, object of interest,...22 replies | 3067 view(s)
-
2024-05-16, 10:01 PMOne thing about some of the systems I posted about that isn't true of others is the degree to which they represent something that you could spend a...25 replies | 1726 view(s)
-
2024-05-16, 02:36 PMTier of wand was a cap against some spells working if the interpretation would be too powerful, which in turn was controlled by a skill+attribute...25 replies | 1726 view(s)
-
2024-05-15, 10:44 PMWell, I had a DM run a game where you could wave a wand and make up something in fake latin (not real latin - that would automatically fail), and...25 replies | 1726 view(s)
-
2024-05-15, 02:24 PMCommand Undead probably actually suffices for the basic function of program undead - it has the right kind of stuff (you have to give a verbal...24 replies | 1948 view(s)
-
2024-05-14, 06:54 PMWell there's that free willed bit... If your undead or constructs are programmable you don't have to concentrate, but you also don't get to change...24 replies | 1948 view(s)
-
2024-05-14, 02:42 PMI'd do two (different) things: - The recipient of a buff has a number of slots equal to 5+Cha mod worth of spell levels they can support. Debuffs...24 replies | 1948 view(s)
-
2024-05-14, 10:28 AMBut, this isn't really a mechanical question at all? As a purely mechanical question, I'm not aware of any mechanics that determine how a player...20 replies | 1270 view(s)
-
2024-05-13, 06:45 PMNichG replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextWriting rules from scratch for something like ship travel in a semi-realistic age of discovery setting (e.g. no motors or ships powered primarily by...109 replies | 5985 view(s)
-
2024-05-13, 02:21 PMNichG replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextThis just seems to be an odd thing to resist, like, why is it better to have 5 books of monsters and no books describing things like exotic fantasy...109 replies | 5985 view(s)
-
2024-05-12, 09:17 PMNichG replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextI'd say AD&D, 2e, and 3.5e are at least acceptable for an exploration focused game, or things like settlement building/frontier development/etc. Not...109 replies | 5985 view(s)
-
2024-05-11, 12:28 PMNichG replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextBut what are you actually gaining here, that you couldn't have otherwise? If you really want everything to be totally unique to the fullest extent...109 replies | 5985 view(s)
-
2024-05-10, 05:35 PMNichG replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextSome rules tell you how to resolve things - that establishes the context in which things make sense. Other rules give you stuff to play with. The...109 replies | 5985 view(s)
-
2024-05-09, 02:02 PMNichG replied to a thread Arguments IN FAVOR of keeping hide/move silently and spot/listen/search separate? in D&D 3e/3.5e/d20You could just make everything passive vs passive by default, and the difference in modifiers basically says 'how close can you get before you have...79 replies | 4432 view(s)
-
2024-05-09, 12:23 PMI've tried to make this. Basic ingredients were each weapon being a different skill, and automatically gaining weapon-specific 'waza' as you advance...25 replies | 2059 view(s)
-
2024-05-08, 03:35 PMNichG replied to a thread Arguments IN FAVOR of keeping hide/move silently and spot/listen/search separate? in D&D 3e/3.5e/d20In D&D's stealth model, I would just combine them... Stealth jobs are already too much of an 'extended chain of rolls, one failure ruins the whole...79 replies | 4432 view(s)
-
2024-05-02, 06:03 PMThis was a funny one... I made rules for inventing and constructing vehicles. I also made rules for crashes and the splash damage caused by crashes...14 replies | 2225 view(s)
-
2024-05-02, 05:25 PMNichG replied to a thread How would you do *actual* high-powered fantasy play with D&D? in D&D 5e/NextGenerally you layer things bit by bit until expectations match what you're going for. You can give players time-cracking powers at campaign start...33 replies | 2949 view(s)
-
2024-05-02, 02:35 PMI'd instead start with general numbers, rather than do all pairs and balance in detail. Like, how much damage per round will a basic character with...5 replies | 461 view(s)
-
2024-05-02, 10:16 AMNichG replied to a thread How would you do *actual* high-powered fantasy play with D&D? in D&D 5e/NextI mean, I've been in and run D&D campaigns that had that sort of power level and hijinks. The specific example I picked a little bit for the...33 replies | 2949 view(s)
-
2024-05-02, 09:21 AMNichG replied to a thread How would you do *actual* high-powered fantasy play with D&D? in D&D 5e/NextThe OP explicitly mentioned shonen and changed the thread title to say 'high-powered fantasy' rather than high fantasy, so the implication to me is...33 replies | 2949 view(s)
About NichG
Basic Information
About NichG
- Occupation:
- Physicist (and game-developer on the side)
Statistics
Total Posts
- Total Posts
- 9,498
- Posts Per Day
- 1.94
General Information
- Last Activity
- Today 07:12 PM
- Join Date
- 2010-12-16
Post Areas