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Today, 04:39 PMIf you want the world to be more fleshed out via RP than the book mechanics and numbers, you have to flesh it out. It's not just 'I cast, it...58 replies | 1823 view(s)
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Today, 03:12 PMCategorization (in a statistical sense) is more related to compression than prediction. The utility is whether it makes something very efficient to...16 replies | 770 view(s)
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Today, 12:35 PMYou RP'd your character not knowing something, and the fact that they didn't know it meant they made an error. Now your character knows it, and can...58 replies | 1823 view(s)
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Today, 11:14 AMI mean the real issue seems to come down to the idea of incoherence underlying GNS rather than any particular categorization - e.g. the idea that...16 replies | 770 view(s)
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Today, 10:54 AMYeah, in reality the psychology is going to be more important than the abstracted game theory, because you and your players don't exist in the...101 replies | 3862 view(s)
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Today, 09:50 AMThere's an additional wrinkle in that actually detecting defection is not guaranteed here. E.g. think something like a cross between prisoners...101 replies | 3862 view(s)
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Today, 03:48 AMIt's not a given that having OOC discussions about the game rather than playing the game is what everyone at the table is there to do with their...101 replies | 3862 view(s)
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Yesterday, 03:58 PMI'd definitely say that not only can players be at fault, but just like DMs beyond just a player doing what they're responsible for and not breaking...101 replies | 3862 view(s)
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Yesterday, 12:39 PMI mean I agree that the +7 to +10 range can include (positively) life-changing gaming. I don't actually think randomly dropping into table debate is...101 replies | 3862 view(s)
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Yesterday, 11:17 AMLets say that instead of the improvised action, after being told they should just attack, the OP had said 'fine, I drink a potion of Fly'. Do you...101 replies | 3862 view(s)
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Yesterday, 11:13 AMNichG replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextIt comes from GNS theory being associated with an online community called The Forge. Thus 'forgeism'.122 replies | 6959 view(s)
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Yesterday, 10:34 AMThat's fair, asking for a strength check at all when the GM had already ruled it would fail was an outright error. 'The dragon flies off, the grapple...101 replies | 3862 view(s)
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Yesterday, 10:14 AMI'm separating 'GM styles I personally would like/dislike to play under' from 'appropriateness of handling the situation'. Someone wanting to run D&D...101 replies | 3862 view(s)
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Yesterday, 02:32 AM3 or 4 I guess? The reason why I'd rate it below Kyoryu's suggestions to me is, that's likely to lead to table debate (like, immediately, you got...101 replies | 3862 view(s)
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2024-05-21, 07:01 PMYeah, the DM doing everything that's their responsibility adequately and nothing more is a 0 on a -10 to +10 scale. It's acceptable. The OP's DM was...101 replies | 3862 view(s)
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2024-05-21, 06:01 PMWell for example, an 8+ would be a GM who never got into this situation because they established well in advance expectations around their game and...101 replies | 3862 view(s)
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2024-05-21, 05:10 PMWanderlust, Problem Solver, Story Weaver, Hero Crafter, Genre Head, Humanist, Tactician I guess? The top two are clearly above the next three are...8 replies | 417 view(s)
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2024-05-21, 05:00 PMSure, all of this is more airtight and direct - better approaches to be sure. But I don't find the DM's approach in this example unreasonable...101 replies | 3862 view(s)
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2024-05-21, 02:33 PMEh, honestly, by the description of the conversation, you (the OP) were 'are you sure?'d twice. And the second time was even an explicit 'you should...101 replies | 3862 view(s)
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2024-05-21, 09:41 AMNichG replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextWell as I said, I have no stake in whether 5e has something or not, and I don't think it actually needs to be discussed in order to talk about...122 replies | 6959 view(s)
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2024-05-18, 01:33 PMWell, aside from Elder Scrolls, I'd say they all require GM interaction, even the rune circuits. But I suppose where they might differ is the extent...26 replies | 2024 view(s)
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2024-05-17, 02:46 PMNichG replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextTo be clear, my stakes in this conversation are not about the question 'does 5e D&D already have exploration rules'. I'm invested in the original...122 replies | 6959 view(s)
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2024-05-17, 11:58 AMNichG replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextFor a general campaign I think its a bit tricky, but for specific kinds of campaigns it seems easier to design for. Like, if your campaign is a...122 replies | 6959 view(s)
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2024-05-17, 09:07 AMA segmentation control net might be better here. Sketch out blocks of color meaning open terrain, difficult terrain, impassable, object of interest,...22 replies | 3134 view(s)
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2024-05-16, 10:01 PMOne thing about some of the systems I posted about that isn't true of others is the degree to which they represent something that you could spend a...26 replies | 2024 view(s)
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2024-05-16, 02:36 PMTier of wand was a cap against some spells working if the interpretation would be too powerful, which in turn was controlled by a skill+attribute...26 replies | 2024 view(s)
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2024-05-15, 10:44 PMWell, I had a DM run a game where you could wave a wand and make up something in fake latin (not real latin - that would automatically fail), and...26 replies | 2024 view(s)
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2024-05-15, 02:24 PMCommand Undead probably actually suffices for the basic function of program undead - it has the right kind of stuff (you have to give a verbal...24 replies | 2015 view(s)
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2024-05-14, 06:54 PMWell there's that free willed bit... If your undead or constructs are programmable you don't have to concentrate, but you also don't get to change...24 replies | 2015 view(s)
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2024-05-14, 02:42 PMI'd do two (different) things: - The recipient of a buff has a number of slots equal to 5+Cha mod worth of spell levels they can support. Debuffs...24 replies | 2015 view(s)
About NichG
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About NichG
- Occupation:
- Physicist (and game-developer on the side)
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- 2010-12-16
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