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2024-05-31, 09:34 AMYes the DM was too coy, but from what I can see from the original post the player also wouldn't have accepted "it's impossible" as an answer. There...168 replies | 9804 view(s)
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2024-05-29, 10:17 AMYes, the crux of the question is "if all that is happening is that the GM is telling a story,"; and yes, most of the time that isn't all that is...168 replies | 9804 view(s)
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2024-05-28, 02:58 PM"It's a popular style," or "people enjoy it," doesn't really answer the question.168 replies | 9804 view(s)
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2024-05-28, 02:55 PMI would be very surprised if you could come up with an accurate estimate of something like "x minutes per participant" for any given RPG combat...57 replies | 4847 view(s)
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2024-05-28, 12:33 PMWhich raises the meta-question, "is someone actually playing a role-playing game if all that is happening is that the GM is telling them a story?"168 replies | 9804 view(s)
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2024-05-28, 11:49 AMI was referring to the benchmarks being arbitrary in Vahnavoi's example. If someone says "1.5 cubic feet is enough storage," then he's set an...57 replies | 4847 view(s)
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2024-05-28, 10:43 AMThe players in an RPG need to feel like their decisions are meaningful or they will quickly loose interest in playing. Whether their choices have...168 replies | 9804 view(s)
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2024-05-28, 10:30 AMI see that the statements could be in a way objectively examined as statements (this statement is more or less correct), but any value judgements...57 replies | 4847 view(s)
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2024-05-24, 10:45 AMA rope attached to a helicopter's rotor by a grappling hook probably would bring it down, and a helicopter trying to start up and fly away would have...168 replies | 9804 view(s)
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2024-05-24, 10:18 AMYes. It cannot be objectively described as "better". You can say, objectively, that "A missed the target and B hit it," but you can't say "B's...57 replies | 4847 view(s)
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2024-05-23, 05:21 PMPart of my point is that we can't in fact agree that having color illustrations are better than not having color illustrations. "Better" is...57 replies | 4847 view(s)
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2024-05-23, 04:25 PMOverwatch may have graphics that take more powerful hardware to run or take up more memory space, but that does not make them objectively better than...57 replies | 4847 view(s)
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2024-05-22, 02:49 PMIt's SOP in Paranoia. But no, I don't ever fudge dice to make a PC fail. There are plenty of other tools in the box if I need to rescue an NPC or...168 replies | 9804 view(s)
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2024-05-22, 02:43 PMThat is good!15 replies | 1063 view(s)
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2024-05-22, 10:37 AMThat's also why the "everybody in the party make a stealth roll," approach doesn't work for me. That's usually just another way of saying "someone...168 replies | 9804 view(s)
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2024-05-22, 09:38 AMThese all seem to be reasons the players play. Do the same reasons apply for why GMs GM?15 replies | 1063 view(s)
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2024-05-22, 09:34 AMThere is such a thing as over-improvising, but if you find yourself as GM saying "just use the rules and stop trying stuff" then I think you're...168 replies | 9804 view(s)
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2024-05-21, 03:15 PMAt my table it would run like this: I wouldn't discourage the player. He can try this if he likes. I would give him some upfront information on...168 replies | 9804 view(s)
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2024-05-20, 09:37 AMYes and no. Crunchier games often make an attempt to codify everything, so that a player will know what the DC for, say, clearing a 12' running leap...516 replies | 32597 view(s)
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2024-05-19, 02:30 PMYou said that having the GM "control" rolls means a lot of saying the same thing over and over again during combat. I explained that my combats...516 replies | 32597 view(s)
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2024-05-17, 05:43 PMYes. Because as I said, I often let the players do it that way in combat.516 replies | 32597 view(s)
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2024-05-17, 05:28 PMYes, that's a good way to bore everyone to death. Like I said, I don't strictly follow the rule in combat. But if you just say "your turn" and the...516 replies | 32597 view(s)
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2024-05-17, 04:43 PMI don't see the "you tell the GM what you want to do and he tells you what skill and attribute is used and what the difficulty is before you roll"...516 replies | 32597 view(s)
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2024-05-17, 09:23 AMThe only time I have tolerated playing with a known cheater was when I was gaming with a university club, and the club (and university) rules...516 replies | 32597 view(s)
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2024-05-15, 04:20 PMWell I don't think we've every formally agreed on it or put it in writing, but I'm certain my players feel this way, yes. Most of us have been...516 replies | 32597 view(s)
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2024-05-15, 09:58 AMI added "medieval" to that earlier comment but probably shouldn't have. You're correct that the published D&D worlds aren't really "medieval" in any...516 replies | 32597 view(s)
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2024-05-14, 11:09 AMPlayers, not characters, but yeah. I can't think of anything I consciously avoid because my players would be offended, but there probably is some...516 replies | 32597 view(s)
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2024-05-14, 09:59 AMBy "PG-13" (and yes, I am aware that the movie rating system is at best inconsistent, it can still be a useful shorthand) yes I mean what kinds of...516 replies | 32597 view(s)
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2024-05-13, 10:05 AMI wouldn't go anywhere not "PG-13 Rated" at my table anyway, but that's good advice.516 replies | 32597 view(s)
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2024-05-10, 02:34 PMSo you're playing Rifts.516 replies | 32597 view(s)
About Jason
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About Jason
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