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Yesterday, 08:10 PMSkrum replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextThe existing rules just really remind me of the "we have that home" meme. I'm just entirely unimpressed, and unimpressed generally with how light the...72 replies | 3580 view(s)
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Yesterday, 04:22 PMSkrum replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextI suppose. It would be churlish of me to continue to bang the same drum, but idk, these rules are pretty underwhelming. Maybe I don't know exactly...72 replies | 3580 view(s)
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Yesterday, 01:54 PMSkrum replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextI've run several hexcrawl-style games, which take place on a hexmap with each hex representing a few square miles of wilderness. I made up the...72 replies | 3580 view(s)
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Yesterday, 12:12 PMSkrum replied to a thread Players want to overthrow a king and install democracy. What can go wrong? ;) in D&D 5e/NextYeah, absolutely have the hag show up and buy all of the Bullywog's votes with exotic fish. Then have the hag thank the players for their help; she'd...25 replies | 2161 view(s)
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Yesterday, 12:01 PMSkrum replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextYeah, I'm gonna pick on it anyway. Badly presented rules are almost as bad as none; the user is still left piecing things together and filling in a...72 replies | 3580 view(s)
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Yesterday, 11:17 AMSkrum replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextI haven't actually played PF2 myself. I actually don't even know anyone who has. It's just little bits and references made to it, I assumed it was...72 replies | 3580 view(s)
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Yesterday, 10:16 AMSkrum replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextI disagree somewhat. If I was just interested in inhabiting a character, I would be better served by joining an improv group or writing short...72 replies | 3580 view(s)
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Yesterday, 08:38 AMBowser is the rune knight of Smash Bros. It makes perfect sense. Total off-topic and off-subject, heavies vs heavies in smash bros is...750 replies | 34172 view(s)
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Yesterday, 08:21 AMOn this point, my guess is Ludic is talking about "deadly" as in what the DMG would call a deadly encounter (like in terms of CR). The qualities I...750 replies | 34172 view(s)
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2024-05-12, 09:13 PMSkrum replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextWhat system would you recommend for a powergaming, kick in the door tactical combat-fest? I've heard good things about PF2 in this regard, but I've...72 replies | 3580 view(s)
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2024-05-12, 08:54 PMIf there's anything that defines the design failures of the monk and rogue, it's this. Rogue would function so much cleaner if, say, they could use...750 replies | 34172 view(s)
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2024-05-12, 08:37 AMThey'd still loose control of their action, potentially attack allies, and take psychic damage each turn. But yes they'd get the benefit of an...6 replies | 527 view(s)
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2024-05-11, 11:23 PMThey need an editor. As in, someone needs to re-read the whole class and clean up little things that make the class way less effective than they...750 replies | 34172 view(s)
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2024-05-11, 10:47 PMThere's a certain degree that any class that can't cast spells is...not good as it should be...but I agree with you that it's an entirely banal and...750 replies | 34172 view(s)
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2024-05-11, 10:32 PMI'm gonna go with Creatures bitten by Skarde must make a DC 16 Con save or be infected by the spirit of Silia. While infected, they gain -...6 replies | 527 view(s)
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2024-05-11, 09:36 PMI'm brainstorming an encounter, and the main enemies are a wolf-themed tribe of elves that can partially transform and also use runic magic. I was...6 replies | 527 view(s)
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2024-05-11, 09:26 PMThere are rules about group stealth that I think are pretty good - as long as half the group passes, the group passes. Essentially, each stealthy...750 replies | 34172 view(s)
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2024-05-10, 11:59 PMSkrum replied to a thread Exploration and social - the two pillars that have no mechanics in D&D 5e/NextI gotta disagree. There's just too much space between "no rules, just vibes!" and removing all humanity via mechanics and rolls to conclude that...72 replies | 3580 view(s)
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2024-05-10, 09:58 PMI was thinking about how to rethink health the other day, mostly out of dissatisfaction with death saving throws and yo yo healing, etc. Leave...50 replies | 5664 view(s)
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2024-05-10, 08:50 PMI mean, I like the fighter as the base for the warrior-type because it's both bland and has a good base of abilities. They attack up to 4 times. They...88 replies | 6941 view(s)
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2024-05-10, 08:35 PMThis is my thought as well. When I refer to a caster's flexibility and power, I'm not really thinking of "can they handle the most esoteric and...750 replies | 34172 view(s)
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2024-05-10, 12:44 PMSingle target damage is probably the one area that casters don't natively have great answers (though polymorph and the summon spells are certainly...750 replies | 34172 view(s)
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2024-05-10, 10:11 AMAs far as splat books go, idc if 90% of the spells added are entirely forgettable. But silvery barbs, vortex warp, synaptic static, and the summon...750 replies | 34172 view(s)
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2024-05-10, 08:10 AMPosted by me earlier in the thread to demonstrate that even a sorcerer can cover a lot of bases with just a few selections - This is just a...750 replies | 34172 view(s)
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2024-05-09, 09:34 PMPaladin, artificer, and bard are all good classes that 1) have distinct strengths, weaknesses, and roles to play thus aren't overpowered and 2) don't...750 replies | 34172 view(s)
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2024-05-09, 08:43 PMMaybe? From page 2 :smallwink::smallbiggrin: More serious answer, I would prefer "blander" base classes with a ton of customization...88 replies | 6941 view(s)
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2024-05-09, 07:12 PMI'm literally playing a barb right now, and I rarely play classes that aren't melee of some sort. It's exactly my type of class. But I'm under no...88 replies | 6941 view(s)
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2024-05-09, 07:01 PMIt's at least partially a function of me being a literally-minded person that isn't interested in (and frankly has no patience for) a rules-lite...750 replies | 34172 view(s)
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2024-05-09, 05:02 PMHow much variety do the barb subclasses actually have? Like isn't that one of the main criticisms of barb, they're a one trick pony that has almost...88 replies | 6941 view(s)
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2024-05-09, 04:48 PMNope, that's correct. Skills were clearly an afterthought in the design room, and while I lament them being an afterthought at the table, I certainly...750 replies | 34172 view(s)
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