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2024-05-17, 10:06 AMPower Limit: mana limit per turn Cost: mana, components Effects / Samples: fireballs, mind control, necromancy etc Mitigating Factors: ??...25 replies | 1670 view(s)
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2024-05-16, 04:08 PMAh I had a similar concept in my one rules light system. Basically you automatically pass any check lower than your score. If you score isn't high...19 replies | 1594 view(s)
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2024-05-15, 09:25 PMI looked at a lot of build a Bear magic systems before I ended up iterating on my own that I call words of power. The basics is your choose a...25 replies | 1670 view(s)
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2024-05-06, 02:19 PMFor me the answer is group engagement. Anything that engages only one or two player should be expedited in favor of things that engage all the...69 replies | 7079 view(s)
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2024-04-22, 07:51 PMRogues have a lot going for them. They are very SAD, they can engage in every pillar of play. The problem with rogues is damage. Rogues are like...947 replies | 44437 view(s)
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